🌀Clean language as a board game as a concrete implementable idea.
Clean Language as a Board Game" proposes to train people to express their own experiences in words and to connect language with concrete sensations and experiencesomni.icon
Maybe it's better to tie them up than "free everything" as a practice.
Once you get used to using it, you can apply it to anything, but don't you know that you can do "anything" from the beginning?
Like any programming language, I don't know what to do when people tell me I can do a lot of things in Python.
To abstract the experience and put it into words.omni.icon
Putting it into words is an abstractionnishio.icon
By putting experiences into words, it is possible to elicit new ideas and deepen self-understanding.omni.icon
What is the short-term benefit to the user of doing so?
Help me learn?
Help with writing?
Related to [empathic writing
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-09-03 07:46 omni.icon
digest.
My research focuses on using clean language to express specific sensations and experiences in words. This allows us to elicit new ideas and deepen our self-understanding. It is also important for evaluating ideas, feasibility, and deciding what to do next. These can be done by capturing specific emotional expressions and physical responses.
Nishio's research note, "Clean Language as a Board Game," provided some insight into learning programming. This is related to my research and suggests that with appropriate questioning and situation setting, learning programming may also be more efficient.
These studies suggest that it is possible to construct a methodology for deepening self-understanding and eliciting new ideas. However, further research is needed on the specific methods and scope of application.
Also, according to Nishio's "The Power of Words: Telling Experiences, Painting the World We Aim For," it is recommended to set goals that are achievable in time and pages to achieve a sense of accomplishment, as effort and results are not proportional. This is also related to my research and may be helpful in setting clean language questions.
extra info
titles: ["🤖🔁Clean Language as a Board Game"], "Cybozu's HR System"], "Pikmin Bloom"],"🤖🔁The Power of Language: telling an experience, painting the world we aim for ", "Tonal Comparison", "I can't remember what search engine I used before Google, what is it?"]
generated: 2023-09-03 07:46
previous notes
Clean Language as 🤖🔁 Board Game
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-29 07:14 omni.icon
digest.
We study the use of training, verbalization, metaphors, and clean language to express concrete sensations and experiences in words. This can elicit new ideas and deepen self-understanding. In particular, the setting of clean language questions is important, and it has been confirmed that setting questions of moderate difficulty can induce a flow state. However, we do not yet have answers on how to set them.
Also important are the evaluation of ideas, their feasibility, and the decision on what to do next. These can be done by capturing specific emotional expressions and physical responses. In particular, we are also studying the most effective clean language questions and their use.
Nishio's research notes provided some insight into learning programming. This is related to my research and suggests that learning programming can also be efficiently advanced through appropriate questioning and situation setting. His notes also suggest that the question "What do you value?" as a question to deepen self-understanding is also suggested to be effective.
These studies suggest that it is possible to construct a methodology for deepening self-understanding and eliciting new ideas. However, further research is needed on the specific methods and scope of application.
extra info
titles: ["Toolformer/Visual ChatGPT/HuggingGPT/TaskMatrix.AI", "Hatena2008-02-21", "My Code Resume", "Hatena2008-12-01", "Beat Saber: BTS Music Pack"]
generated: 2023-08-29 07:14
previous notes
Clean Language as 🤖🔁 Board Game
training
Words.
Language
bind (e.g. an address)
provisional verbalization
look back over time
brush up (i.e. polish up, revise)
Expressive language
personal experience
Concrete sensation
sense
parable
metaphor
focus
delving into
Understanding Metaphors
Understanding Clean Language
Specifics.
Information Gathering Phase
Drawing out information
question
Do not bring preconceived notions
clean language
unspoken idea
Encouraging verbalization
change one's point of view
Drawing out new ideas
two-dimensional representation
Questions encourage verbalization.
Questions cause a flow state.
Entering the flow state
Problems of moderate difficulty
How can clean language questions be set up to be of moderate difficulty and to induce a flow state?
This is an important question, but I don't have the answer.nishio.icon
symbolization
Relationships between symbols
idea
evaluation
Whether the idea can be realized
Decide what to do next.
condition of achievement
What I'm struggling with at this point
open question
Why do it?
Focus on the Future
board game
Linguistic Detection
How should linguistic detection be performed?
Shouldn't humans train them?nishio.icon
Is it possible to capture specific emotional expressions and physical responses?
Self-understanding deepened by verbalization
self-growth
What are some of the Clean Language questions that are particularly effective? In what situations are they most effective?
There are five basic questions and two of the most usefulnishio.icon
What questions should we ask ourselves in order to deepen our self-understanding?
The current Keichobot uses the "What do you value?" The question ofnishio.icon
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https://gyazo.com/17ac980b99d0ef9ff80065e7a9513920
🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-28 07:10 omni.icon
Digest of research notes.
Clean Language" is a board game that draws out unverbalized ideas and encourages verbalization. By changing perspectives, new ideas are elicited and displayed in two dimensions. The achievement condition is "decide what to do next. A future-focused version of the game, "Why are we doing it?
Using questions that do not bring in preconceived ideas, elicit information, focus on sensations and metaphors, delve into symbols, and ask about the connections between the symbols.
Train yourself to express your own experiences in words, connecting language with specific sensations and experiences. Review and brush up tentative verbalizations over time to make them more precise and expressive.
It is a deeper understanding of metaphor, which in turn leads to a deeper understanding of clean language. This is not a contest where ideas alone are evaluated, but whether or not those ideas can be realized.
As for how to end the presentation, it is appropriate to end with an open question to the audience about what is troubling you at the moment.
Relation to Fragment.
The "questions cause a flow state" fragment relates to the concept that Clean Language questions promote verbalization. The point that it is important to enter the flow state by considering questions of moderate difficulty is helpful in setting clean-language questions.
The "Intellectual Production Techniques of Engineers: A Reaction Summary" fragment discusses the phases of information gathering and is related to the study of eliciting information with clean language.
The "Conversation Log 2019-07-27-2" fragment has a discussion about the detection of languageization and is related to the goal of encouraging clean language languageization.
The "Blind Spot Cards Without Pictures Yet" fragment has details about the clean-language questions and helps to further the understanding of the study.
The "Create a Short Version of Lecture Material" fragment is related to the Clean Language objective, as it was noted that verbalization leads to greater self-understanding and personal growth.
Deep thoughts and questions
How can clean language questions be set up to be of moderate difficulty and to induce a flow state?
How should verbalization detection be performed? Is it possible to capture specific emotional expressions and physical responses?
What are some of the Clean Language questions that are particularly effective? In what situations are they most effective?
What questions should we ask ourselves in order to deepen our self-understanding?
extra info
TITLES: ["Questions cause flow state"], "Intellectual Production of Engineers Reaction Summary", "Conversation Log 2019-07-27-2", "Blind spot cards without pictures yet", "Create short version of lecture material", "Prepare column about ChatGPT", "Dominion 2022-04-02"]
generated: 2023-08-28 07:10
previous notes
Clean Language as 🤖🔁 Board Game
Clean Language as a Board Game elicits unverbalized ideas and encourages verbalization. It elicits new ideas and displays them in two dimensions by changing perspectives. The achievement condition is "I've decided what to do next. Is this a good place to end?" A discussion is needed on the timing of the question "Is this a good place to finish?
A future-focused version of Clean Language is proposed for "Why do it?" What is the next step toward that goal?" The question is proposed to be.
Use only questions that bring in as few preconceived ideas as possible.
Elicit information, focus on sensations and metaphors, dig deeper to create symbols, and listen for connections between the symbols.
Training to express one's own experiences in words
First step in connecting words with concrete sensations and experiences
Review and brush up on tentative verbalizations over time to make them more accurate and expressive
Better understanding of metaphors and thereby a better understanding of clean language
It is not a contest where ideas alone are evaluated, but where the question is whether or not the idea can be realized.
How to end the presentation
It's appropriate to end with an open question to the audience about what is troubling you at the moment.
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-26 07:21 omni.icon
digest.
Clean Language as a Board Game elicits unverbalized ideas and encourages verbalization. It elicits new ideas and displays them in two dimensions by changing perspectives. The achievement condition is "I've decided what to do next. Is this a good place to end?" A discussion is needed on the timing of the question "Is this a good place to finish?
A future-focused version of Clean Language is proposed for "Why do it?" What is the next step toward that goal?" The question is proposed to be.
The fragment "Kozaneba: Experiential Processes and the Creation of Meaning" proposes a new framework to explain how Clean Language works.
By viewing Clean Language as a board game, it is believed that it is possible to elicit new perspectives and opinions, which can then be translated into concrete actions. In addition, deeper consideration of the timing and content of Clean Language questions will enable more effective communication.
In the fragment "The Engineer's Art of Intellectual Production," the Clean Language method is introduced. The technique is based on the idea of "using only questions that do not bring in preconceived ideas." The information is elicited, the focus is on sensations and metaphors, the process is delved into to create symbols, and the relationship between the symbols is asked.
In the fragment "Worldview after LLM," it is stated that training to express one's own experiences in words is an important first step in connecting words with concrete sensations and experiences. He also believes that by reviewing and brushing up tentative verbalizations over time, they can be made more precise and expressive.
In the fragment "I'm reading about metaphors," I hope to gain a better understanding of metaphors and thereby a better understanding of clean language within myself.
In the fragment "Unexplored is not an idea contest," it is stated that Unexplored is not a contest in which ideas are evaluated only on the basis of ideas, but on whether those ideas can be realized.
In the fragment "It would be good to find a way to cut the interim presentation," it is stated that it is appropriate to end the presentation with an open question to the audience, saying what is troubling you at the moment, given the nature of the meeting.
extra info
TITLES: ["Clean Language", "Conversation Log 2020-06-08-2", "Worldview after LLM", "Reading about metaphors", "Unexplored is not an ideas contest", "I hope we can find a way to cut the interim presentation"]
generated: 2023-08-26 07:21
previous notes
Clean Language as 🤖🔁 Board Game
nishio.icon
Clean Language as a Board Game" will elicit unverbalized ideas and encourage verbalization. By changing perspectives, new ideas are elicited and displayed in two dimensions; Nishio proposes to treat Clean Language like a board game, which needs to be prototyped and test-played.
The condition for accomplishment is "decide what to do next".
Is this a good place to end?" Discussion about the timing of the question "Is this a good place to end?
Ensure that the first issue is resolved.
Focus on what you have noticed
A future-focused version of the clean language of "Why do it?" is proposed. Also, "What is the next step toward that goal?" The question "What is the next step?" is proposed.
The fragment "Kozaneba: Experiential Processes and the Creation of Meaning" proposes a new framework to explain how clean language works. This explains the process by which people manage to put into words what they cannot say well.
Based on the above information, we believe that by viewing Clean Language as a board game, it is possible to elicit new perspectives and opinions, which can then be translated into concrete actions. In addition, deeper consideration of the timing and content of Clean Language questions will enable more effective communication.
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-25 07:18 omni.icon
Research Note Digest.
Clean Language as a Board Game is related to a chat system that elicits unverbalized thoughts and encourages verbalization. By changing perspectives, new opinions and information are elicited, which are then displayed on a whiteboard Nishio proposes to treat Clean Language like a board game, which needs to be prototyped and test-played.
In "Forced to use it to organize tasks," an experiment was conducted to open and organize a chat for each task when there are multiple tasks, since the listening chat system delves into a single task. The accomplishment condition was "decide what to do next. The fragment "Note to self when listening to others' ideas" suggests a future-focused version of the clean language of "Why are you doing it? Also, "What is the next step toward that goal?" The question "What is the next step?" is proposed.
The fragment "Kozaneba: Experiential Processes and the Creation of Meaning" proposes a new framework to explain how clean language works. This explains the process by which people manage to put into words what they cannot say well.
Based on the above information, we believe that by viewing Clean Language as a board game, it is possible to elicit new perspectives and opinions, which can then be translated into concrete actions. In addition, deeper consideration of the timing and content of Clean Language questions will enable more effective communication.
extra info
TITLES: ["My Notes on Listening to Other People's Ideas"], "Kozaneba: The Experience Process and the Creation of Meaning", "Why am I Interested in Learning?" , "Clean Language:Suspending the Interpretation of Symbols", "Summary of Past Presentations"]
generated: 2023-08-25 07:18
previous notes
Clean Language as 🤖🔁 Board Game
Clean Language as a Board Game is related to a chat system that elicits ideas that have not yet been clearly articulated and encourages verbalization. Nishio proposes to treat Clean Language as a board game, which needs to be prototyped and test-played.
See related case studies in detailnishio.icon
Experiment with opening and organizing chats by task when you have multiple tasks as the listening chat system digs into a single task.
I'm glad we decided what to do next.
So, if you think of this as a board game, the achievement condition is "decide what to do next."
Could also be related to [motivating system
Deciding what to do about the game's achievement conditions was called End Design at the time. Clean Language, "Is this a good place to end?" and discusses the timing of the question "Is this a good place to end?
I'm concluding that we should reread the book.
The generalization would be, "How do you decide when to terminate a coaching session? ___BELOW_IS_LESS_INTERESTING___
🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-24 12:39 omni.icon
digest.
Clean Language as a Board Game is related to a chat system that elicits ideas that have not yet been clearly articulated and encourages verbalization. Nishio proposes to treat Clean Language as a board game, which needs to be prototyped and test-played.
Relation to Fragment.
In the fragments "Forced to use task organization" and "Talking about the failure of active learning to work, we concluded that we should read the book", we can see a discussion about the application of clean language and the timing of the questions. These may influence the design of Clean Language as a board game.
Deep thoughts and questions
We need to think deeply about how to apply Clean Language as a board game, what the specific rules and play style will be, and how to prototype and test play it. They should also think about how they will incorporate information from fragments, especially how they will consider the timing and format of questions.
extra info
TITLES: ["Forced to use task organization"], "Talking about active learning not working, we concluded to read a book", "Study Group 1 on "Experiential Process and Creating Meaning"", "Keichobot+GPT test 2023-03-06", "Let AI ask questions", "Weekly journal 2023-05-15~05-22", "Introduction to Clean Language"]
generated: 2023-08-24 12:39
previous notes
Clean Language as 🤖🔁 Board Game
Clean Language as a Board Game" is related to a chat system using clean language.
A chat system using clean language elicits ideas that have not yet been clearly articulated and encourages verbalization.
Role in eliciting and organizing opinions
Elicit opinions and information that were not visible by changing perspectives.
Divide human responses into sticky notes, which are then displayed on the whiteboard.
How can we change human perspectives and elicit new opinions and information?
What questions and functions are needed to elicit and organize opinions?
Nishio suggests treating Clean Language like a board game
Specifically, what kind of play will be possible?
Need to actually prototype and test play "Clean Language as a Board Game"
What rules would be useful for a board game?nishio.icon
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-24 07:14 omni.icon
digest.
A chat system using clean language elicits ideas that have not yet been clearly put into words and encourages verbalization. In particular, it serves to elicit and organize the opinions of the elderly. By changing perspectives, the system allows the user to see areas that are not visible, providing new perspectives and eliciting opinions and information that were not visible. It also divides human responses into sticky notes, which are then displayed on the whiteboard. However, questions remain as to how the system can change human perspectives and elicit new opinions and information, and what questions and functions are needed to elicit and organize the opinions of the elderly.
Relation to Fragment.
Nishio's fragment "Clean Language as a Board Game" is related to a chat system using Clean Language. He proposes to treat Clean Language as a board game, and states that this could expand the usage of Keichobot. This is consistent with the idea in my research that chat systems provide new perspectives and elicit opinions and information that were not visible.
Deep thoughts and questions
The question remains as to how a chat system can change human perspectives and elicit new opinions and information, and what questions and functions are needed to elicit and organize the opinions of the elderly. The question also arises as to what new perspectives and opinions can be elicited by treating Clean Language as a board game, and specifically, what kinds of play styles are possible. In order to clarify these questions, it will be necessary to actually prototype "Clean Language as a board game" and test play it.
extra info
titles: ["Clean Language as a Board Game"], "Polis:Improving Intellectual Productivity and Community Consensus Building with Polis", "Chatbots are Stationery", "Keichobot Automatic Summarizer", "Listening Chat System","✅The timing of value questions is Early -> excessive movement extraction", "Regroup20191219"]
generated: 2023-08-24 07:14
previous notes
Clean Language as 🤖🔁 Board Game
Clean Language as a Board Game
Encourage verbalization by asking questions about what the chat system has not yet clearly articulated in words
Percentage of elderly population increases.
Chat systems play a role in eliciting and organizing the opinions of the elderly.
Chat system provides new perspectives and elicits unseen opinions and information
Changing your perspective can help you see what you don't see.
Chat system splits human responses into sticky notes, which are then displayed on the whiteboard
Assistance in dividing long sentences into stickies
How can chat systems change human perspectives and elicit new opinions and information?
What questions and functions are needed to elicit and organize the opinions of the elderly?
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-23 20:54 omni.icon
Digest of Research Notes.
In "Conversation Log 2020-06-05," we proposed the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This is related to "Clean Language as a Board Game" and we thought it would be beneficial to implement "support for splitting long sentences into stickies". The "Conversation Log 20210120" confirms that the chat system asks questions about things that are not yet clearly verbalized and encourages verbalization. This is expected to be input and organized by Regroup.
Given the relevance of the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as they make up an increasing percentage of the population.
From the fragments of the "PyCon JP 2014 Keynote Speech," we learned the idea that changing perspectives can help us see the unseen. This may lead to the chat system providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
TITLES: ["Conversation log 2020-06-05 Thoughts on stickying", "Use case: organizing conversation logs with bots", "Conversation logs from 2015", "Chatbots also have the effect of focusing", "Keichobot conversation log example", "Conversation log 2019-07-27", "How society is The sterility of the theory of how it should be."]
generated: 2023-08-23 20:54
previous notes
Clean Language as 🤖🔁 Board Game
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-23 14:10 omni.icon
Digest of Research Notes.
In "Conversation Log 2020-06-05," we proposed the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This is related to "Clean Language as a Board Game" and we thought it would be beneficial to implement "support for splitting long sentences into stickies". The "Conversation Log 20210120" confirms that the chat system asks questions about things that are not yet clearly verbalized and encourages verbalization. This is expected to be input and organized by Regroup.
Given the relevance of the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as they make up an increasing percentage of the population.
From the fragments of the "PyCon JP 2014 Keynote Speech," we learned the idea that changing perspectives can help us see the unseen. This may lead to the chat system providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
titles: ["Calibration meeting"], "Thought node 2021-05-06", "Conversation log 20210121", "Conversation log 2020-06-07-4", "Organize the log of listening chat by ticking stickies", "Keichobot, a chatbot for drawing out thoughts"]
generated: 2023-08-23 14:10
previous notes
Clean Language as 🤖🔁 Board Game
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-23 13:38 omni.icon
Digest of Research Notes.
In "Conversation Log 2020-06-05," we came up with the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This could be related to "Clean Language as a Board Game. We also felt that the implementation of "support for splitting long sentences into stickies" would be beneficial to work with this chat system. With the chat system using the whiteboard, it acts as a facilitator or consultant rather than a counselor. The "Conversation Log 20210120" confirms that the chat system asks questions to those that have not yet been clearly verbalized and encourages verbalization. It is expected that this will be input and organized by Regroup.
Given the relevance of these notes to the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as their proportion increases.
We also learned from the fragments of the PyCon JP 2014 Keynote Speech the idea that changing perspectives can help us see the unseen. This may lead to chat systems providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
TITLES: ["Listening Chat -> Sticky Split -> Regroup", "Conversation Log 2020-06-05 Sticky-Split -> Regroup", "I would like to come up with an explanation of the ability to map Regroup from chat logs", "Listening Chat System Conversation Log", "Conversation Log 20210120", ""Board Game What is "Clean Language as"?"]
generated: 2023-08-23 13:38
previous notes
Clean Language as 🤖🔁 Board Game
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🤖🔁ボードゲームとしてのクリーンランゲージ 2023-08-23 12:19 omni.icon
omni.icon
Digest of Research Notes.
In "Conversation Log 2020-06-05," we came up with the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This could be related to "Clean Language as a Board Game. We also felt that the implementation of "support for splitting long sentences into stickies" would be beneficial to work with this chat system. With the chat system using the whiteboard, it acts as a facilitator or consultant rather than a counselor. The "Conversation Log 20210120" confirms that the chat system asks questions to those that have not yet been clearly verbalized and encourages verbalization. It is expected that this will be input and organized by Regroup.
Given the relevance of these notes to the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as their proportion increases.
We also learned from the fragments of the PyCon JP 2014 Keynote Speech the idea that changing perspectives can help us see the unseen. This may lead to chat systems providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
TITLES: ["Freaks and Oddballs", "Thumb-Shift Diary on Mac 2020-01", "Columbus and Fabre", "Hatena2008-01-29", "One Night Werewolf Transcription 2-3", "Wrong KPI Settings"]
generated: 2023-08-23 12:19
previous notes
Clean Language as 🤖🔁 Board Game
___BELOW_IS_LESS_INTERESTING___
omni.icon
Digest of Research Notes.
In "Conversation Log 2020-06-05," we came up with the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This could be related to "Clean Language as a Board Game. We also felt that the implementation of "support for splitting long sentences into stickies" would be beneficial to work with this chat system. With the chat system using the whiteboard, it acts as a facilitator or consultant rather than a counselor. The "Conversation Log 20210120" confirms that the chat system asks questions to those that have not yet been clearly verbalized and encourages verbalization. It is expected that this will be input and organized by Regroup.
Given the relevance of these notes to the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as their proportion increases.
We also learned from the fragments of the PyCon JP 2014 Keynote Speech the idea that changing perspectives can help us see the unseen. This may lead to chat systems providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
titles: ABC192, pIntEn translation demotivation, Hatena2009-12-27, Image Generation AI Study Group (October 2022 Digest), Idobata2022-01-18, pScrapboxAutoTrans2023-03-25
generated: 2023-08-23 10:50
previous notes
Clean Language as 🤖🔁 Board Game
___BELOW_IS_LESS_INTERESTING___
Digest of Research Notes.
In "Conversation Log 2020-06-05," we came up with the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This could be related to "Clean Language as a Board Game. We also felt that the implementation of "support for splitting long sentences into stickies" would be beneficial to work with this chat system. With the chat system using the whiteboard, it acts as a facilitator or consultant rather than a counselor. The "Conversation Log 20210120" confirms that the chat system asks questions to those that have not yet been clearly verbalized and encourages verbalization. It is expected that this will be input and organized by Regroup.
Given the relevance of these notes to the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as their proportion increases.
We also learned from the fragments of the PyCon JP 2014 Keynote Speech the idea that changing perspectives can help us see the unseen. This may lead to chat systems providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
titles: Conversation Log 2020-06-05, 🤖2023-08-11-4, Hatena2009-02-10, Hatena2012-04-17, What is Leisure, Only the test of time will tell what the right investment decisions are, I can't take the test of time because I have to write or I disappear I can't, Let people know the usefulness of the tool
generated: 2023-08-23 07:11
previous notes
Clean Language as 🤖🔁 Board Game
___BELOW_IS_LESS_INTERESTING___
Digest of Research Notes.
In "Conversation Log 2020-06-05," we came up with the idea of a chat system splitting human responses into sticky notes, which would then be displayed on a whiteboard Regroup. This could be related to "Clean Language as a Board Game. We also felt that the implementation of "support for splitting long sentences into stickies" would be beneficial to work with this chat system. With the chat system using the whiteboard, it acts as a facilitator or consultant rather than a counselor. The "Conversation Log 20210120" confirms that the chat system asks questions to those that have not yet been clearly verbalized and encourages verbalization. It is expected that this will be input and organized by Regroup.
Given the relevance of these notes to the "Silver Democracy" fragment, it may be possible for chat systems to play a role in eliciting and organizing the opinions of the elderly as their proportion increases.
We also learned from the fragments of the PyCon JP 2014 Keynote Speech the idea that changing perspectives can help us see the unseen. This may lead to chat systems providing new perspectives and eliciting opinions and information that were not visible.
From these considerations, the following questions arise. How can chat systems change human perspectives and elicit new opinions and information? And what kinds of questions and functions are needed to elicit and organize the opinions of the elderly?
extra info
TITLES: Conversation Log 2020-06-05, Conversation Log 20210120, Unexplored Junior Shenzhen Tour 2019, Elon Musk and Sam Altman 2023-05-02, Silver Democracy, PyCon JP 2014 Keynote, Hatena2011-03-31, Description
generated: 2023-08-22 07:31
previous notes
🤖🔁unnamed
nishio.icon
Chat system asks questions, human answers them, divides the answers into sticky notes and displays them on a whiteboard Regroup, human can move them around and organize them, chat system highlights keywords that are of interest __BELOW_IS_AI_GENERATED__
🌀ボードゲームとしてのクリーンランゲージ 2023-09-04 17:51 omni.icon
digest.
My research focuses on using clean language to express sensations and experiences in words and to elicit new ideas. In addition, Nishio's research note, "Clean Language as a Board Game," provides insight into learning programming, which is relevant to my research. Furthermore, according to Nishio's "The Power of Words: Telling Experiences, Painting the World We Aim For," setting achievable goals in terms of time and pages is recommended in order to achieve a sense of accomplishment.
Relation to Fragment.
Clean Language as a Board Game proposes to train people to express their own experiences in words and to connect language with concrete sensations and experiences. This is deeply related to my research. The "Questions cause flow states" fragment is also related to the concept that Clean Language questions promote verbalization.
Deep thought.
My research examines the abstraction of experience, putting it into words, and how these concepts relate to experience. These considerations are deeply related to Nishio's research and through them we can gain a deeper understanding.
one-line summary.
By putting experiences into words, it is possible to elicit new ideas and deepen self-understanding.
Title.
"verbalizing experiences and deepening self-understanding."
extra info
TITLES: ["Disabling 🌀Nominalization"], "Abstracting Experience into Words", "When to Change the KJ Method's Tableau", "Hatena2008-01-12", "Self-Organizing Model", "How Far Should AI Assistants' Personalization Go?"]
generated: 2023-09-04 17:51
__BELOW_IS_AI_GENERATED__
🔁ボードゲームとしてのクリーンランゲージを具体的に実装可能なアイデアにする 2023-09-05 07:10 omni.icon
digest.
This note discusses the idea of embodying Clean Language as a board game. It proposes to train participants to express their own experiences in words and to connect sensations and experiences with language. It also states that abstracting experiences and putting them into words can elicit new ideas and deepen self-understanding.
Relation to Fragment.
Nishio's research note, "Clean Language as Board Game," is closely related to this note. Specifically, the study of programming can be seen, suggesting that with appropriate questioning and situation setting, learning of programming may also be efficient.
deep thinking
This note and Nishio's research note indicate the possibility of constructing a methodology for deepening self-understanding and eliciting new ideas. However, further research is needed on the specific methods and scope of application.
summary of thoughts
An Inquiry into Self-Understanding and New Ways of Thinking Using Clean Language."
extra info
TITLES: ["🌀Clean Language as a Board Game", "Collaboration with AI", "🤖🔁unnamed", "Links for myself", "Re: Collaboration with AI", "🤖🔁" Difference between "made" and "using"", "I hope this will give readers an idea of what the empathy writing mode I made today looks like."]
generated: 2023-09-05 07:10
__BELOW_IS_AI_GENERATED__
🌀ボードゲームとしてのクリーンランゲージを具体的に実装可能なアイデアにする 2023-09-27 07:09 omni.icon
note digest.
Clean Language as a Board Game suggests training in putting self-experience into words. By abstracting experiences and putting them into words, it is possible to elicit new ideas and deepen self-understanding. It is related to the concept that Clean Language questions encourage verbalization.
Relation to Fragment.
The "Clean Language as a Board Game: Making it a Concrete, Implementable Idea" fragment is directly related to the purpose of the notebook. Also, the "Power of language: talking about the experience, drawing the world we aim for" fragment is related in that it emphasizes the importance of training in putting the experience into words in the notebook. Furthermore, the "20180408 Task Abstraction Sticky Note Notes" fragment is related to the notebook in that it describes the importance of verbalization and its specific methods.
summary of thoughts
Clean Language as a board game has the potential to elicit new ideas and deepen self-understanding through training in putting self-experience into words. This training emphasizes the importance of verbalization and provides concrete techniques for its use.
Title.
Clean Language: verbalizing self-experience and deepening self-understanding."
extra info
TITLES: ["🔁Clean Language as Board Game to Concrete Implementable Ideas"],"🌀The Power of Language: telling experiences, envisioning the world we aim for", "Thought Nodes 2023-02-23", "20180408 Task Abstraction Sticky Notes", "Delusion. The head that does, the hand that thinks", "The development of LLM moves the bottleneck of intellectual production to the efficiency of output in the native language"]
generated: 2023-09-27 07:09
__BELOW_IS_AI_GENERATED__
🌀ボードゲームとしてのクリーンランゲージを具体的に実装可能なアイデアにする 2023-10-30 07:10 omni.icon
1: Digest of notes
Aims to turn "Clean Language as a Board Game" into a concrete idea. Proposes to train people to express their own experiences in words and to connect sensations and experiences with language. Focusing on experience is also related to "one must see with one's own eyes. Abstracting experiences and putting them into words can elicit new ideas and deepen self-understanding. The short-term benefit to the user of doing so could be an aid to learning and writing. 2: Relation to Fragment
From the fragment of the "Intellectual Productivity Study Group with LLM," the point that the AI is highly effective in supporting verbalization is related to the objective of "Clean Language as a Board Game." Also, from the fragment of the "next study group," the fact that AI efficiently accelerates individual thinking by reading research notes written in "expressions that I can understand" is related to the objective of putting experiences into words to elicit new ideas.
3: Deep thinking
Clean Language as a Board Game is seen as an effective means of deepening self-understanding. By putting experiences into words, it is possible to concretize one's own sensations and thoughts and share them with others. This can clarify one's own thinking and elicit new perspectives and ideas.
4: Thought Summary and Title
Putting experiences into words deepens self-understanding and elicits new perspectives."
Title: "Verbalizing Experiences and Deepening Self-Understanding
extra info
titles: ["Intellectual Productivity Study Group with LLM", "next study group", "diary-2023-09-05", "temporary-words", "unnamed-hub-page", "diary-2023-06-05"]
generated: 2023-10-30 07:10
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